Paper is seeking a Product Design Strategist to bridge product design and strategy by creating engaging and accessible educational tools for K-8 students, directly impacting their learning outcomes.
Responsibilities: Design and craft engaging interfaces for educational tools, define product strategy by aligning user needs with business goals, and manage project details to ensure timely delivery of impactful products.
Skills: Strong portfolio in visual design for younger audiences, expertise in modern design tools, knowledge of game mechanics and behavioral psychology, and proven ability to connect design with business objectives.
Qualifications: Experience in designing for consumer products or educational tools, ability to balance qualitative and quantitative insights, and strong communication skills for articulating design decisions in a business context.
Location: All North America - Remote, United States of America
Compensation: $110000 - $130000 / Annually
Paper is reimagining how schools support students so that every learner can reach their full potential. Our vision is a world where every student receives timely, personalized, and relevant academic support. We offer a suite of scalable solutions including 24/7 tutoring, writing feedback, math practice, college and career support, and AI-powered instructional tools that provide personalized support to all students, including multilingual learners. Our GROW high-impact tutoring program accelerates learning through targeted small-group instruction, delivers measurable gains in student achievement, and eases teacher workloads. Trusted by 500+ school districts across 40+ states and backed by leading investors including IVP, Sapphire Ventures, Framework Capital, and Reach Capital, we’re pursuing a bold goal: to drive the best academic outcomes for as many students as possible.
Recent articles:
Job Description
The line between product designer and product manager is blurring - and we're looking for someone who lives in that space naturally.
This role is approximately 60% product design and 40% product strategy, but really it's 100% about owning outcomes. You'll design interfaces that make learning feel less like homework and more like leveling up. You'll define what gets built and why. You'll manage the details that turn good ideas into shipped products. And you'll use modern tools to work faster and more creatively than traditional workflows allow.
We believe the best designers are a step ahead of the project managers they work with. If you've ever felt like you're capable of more than your job title suggests - if you're the designer who keeps track of dependencies, anticipates developer needs before they ask, and connects business goals to user goals - this role was designed for you.
Design the experiences that move metrics
Craft beautiful, engaging interfaces for elementary and middle school students, making complex educational concepts feel accessible and fun.
Define what gets built and why
Shape product strategy by connecting user needs, business goals, and technical constraints into coherent solutions, then make the tough calls about feature prioritization and scope.
Manage the details that matter
Keep track of schedules, dependencies, and unresolved decisions while bringing developers the complete picture - edge cases, error states, and precise interaction documentation.
Bridge business strategy and user experience
Understand Paper's business context before tackling design problems, connecting educational outcomes, student engagement metrics, and business impact to create solutions that satisfy all stakeholders.
Paper reaches millions of students who need more than just answers - they need confidence, encouragement, and learning experiences that actually work for them. The interfaces you design and the product decisions you make will directly impact whether a struggling student gets unstuck, whether they come back tomorrow, and whether they start to believe they're capable of more.
This isn't about creating another dashboard or workflow. It's about building product experiences that help students discover they're smarter than they thought.
Your work will be judged not by how polished your Figma files are, but by whether students learn more and engage more. That's the outcome you'll own.
Deliver Customer Impact:We measure success by student outcomes, not feature launches or design awards. Your work matters when it changes educational trajectories.
Own the Outcome:This role exists because we believe the right person can own more surface area than traditional roles allow. We'll trust you with that ownership and expect you to run with it - managing not just pixels but priorities, timelines, and results.
Trust and Challenge: We'll push your ideas and expect you to push back. The best work emerges from respectful debate, not polite agreement. You'll need to defend your design and product decisions with evidence, not just intuition.
Think Critically, Move Fast:Use data and insights to make decisions quickly. Ship, learn, iterate. Perfection is the enemy of progress, but sloppy thinking is the enemy of impact.
Grow Every Day:This role will stretch you across design, product, and business thinking. That's the point. We'll support your growth as you prove what's possible when someone owns the full stack from strategy to shipped experience.
You're probably not a perfect fit for traditional "product designer" or "product manager" boxes - and that's exactly why you'll thrive here.
You're someone who gets frustrated when your design work gets handed off and you lose visibility into whether it actually worked. You want to see your designs shipped, measured, and iterated based on real outcomes. You've probably been told you're "too involved in product decisions" or "ask too many business questions" at past jobs - here, that's your superpower.
You're the designer colleagues remember not just for great visuals, but because you made their jobs easier. You managed yourself so well that stakeholders could spend less attention on you and more on other parts of the business. You're a bridge between the world of design and the world of business strategy.
You believe education is an equalizer and you're excited to build for students who deserve better tools. You might have come up through design and developed product instincts along the way, or come up through product and kept your design craft sharp. Either path works - what matters is that you refuse to be confined to one or the other.
Send us:
1. Your portfolio - Emphasize work for younger audiences, examples of game mechanics or habit-forming features, and projects where you shaped product strategy (not just executed designs). Show us the business context, the decisions you made, and the outcomes you achieved.
2. Your resume - Highlight where you've gone beyond traditional design deliverables to manage projects, define features, or drive measurable impact.
3. A brief note (300-500 words) addressing:
The annual salary range for this position is $110,000 - $130,000 USD or $100,000 - $120,000 CAD, plus equity. Please note that the final offer amount is determined by multiple factors, including geographic location as well as candidate experience, and may vary from the amounts listed above.
What is it like to work at Paper? You will:
Additional Benefits:
You’ll be joining a team of mission-driven builders who care deeply about equity in education, and who thrive in a culture of ownership, velocity, and continuous learning. If you’re energized by challenges, inspired by impact, and ready to help lead a high-growth business through its next phase, we’d love to meet you.
We believe diverse teams build better products and we are committed to creating an inclusive environment for all employees. Paper does not discriminate on the basis of race, color, religion, gender, gender orientation, gender expression, sexual orientation, age, national origin, disability, marital status, or military status.
Requisition ID
R-100321
If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.
NBCUniversal is hiring a Manager of Design Operations to streamline design workflows, enforce brand design standards for Peacock, and manage resourcing and production across digital, print, and video channels.
Revit Technical Designer needed to create accurate, fabrication-ready Revit models and construction drawings for large-scale event structures at a leading temporary seating and staging provider.
NBC News is hiring Academic Year Creative & Digital Design interns to contribute to graphic production, photo editing, and digital art for broadcast and online platforms in New York, NY.
NBCUniversal is recruiting Academic Year Marketing & Digital Design interns in New York to support promotion, digital content, and sales & marketing projects across local stations.
Experienced UX Designer needed to own feature-level design and prototypes for web and mobile products at WGU, helping shape usable, brand-aligned experiences that support student outcomes.
An early-career Assistant Designer role supporting the design director on sportswear line development, sourcing, sampling, and CAD/sales materials for a multi-brand women's fashion company.
Lead Ripple’s global workplace design program—setting standards, driving FF&E and EGD, and delivering on-brand, functional office environments across multiple locations.
Gamma is seeking an experienced, hands-on Creative Director to scale its global brand and design practice from prosumer delight to enterprise trust.
NBCUniversal is hiring a hands-on Graphic Design & Creative Intern in New York to support print production, brand asset preparation, and merchandising projects during the Academic Year program.
Lead design vision and systems for BetterUp’s core product experiences, elevating craft and defining AI-enabled user experiences at the senior individual-contributor level.
NBCUniversal is hiring paid Academic Year interns in New York for hands-on roles in design, digital video, photography, and creative marketing across Bravo, Peacock, Late Night and other entertainment brands.
NewtonX is seeking a detail-oriented Mid-Level Brand Designer to produce high-quality, on-brand visual assets across digital and sales channels on a part-time basis.
Superhuman seeks an experienced, data-driven Senior Product Designer to craft activation and onboarding experiences that convert first-time users into engaged, long-term customers.
Mission-driven educators founded Paper to help every student reach their full potential through an unlimited, on-demand Educational Support System (ESS) that includes 1:1 virtual tutoring, a Review Center, College & Career Support, and Paper Live....
2 jobs