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Unreal Engine DevTech Engineer

Job Details:

Job Description: 

Intel's Game DevTech Engineers work at the bleeding edge of developing and optimizing new technologies on Intel's GPUs, CPUs, and other platform components. They work directly with leading game and game engine developers to create innovative solutions and technology showcases. They are part of a global yet tightly knit team, with a diversity of skills and experience, working to make games the best they can be on Intel hardware.

Key Responsibilities

Unreal Engine Performance & Optimization

  • Analyze Unreal Engine performance on Intel hardware using profiling tools, GPU/CPU traces, and instrumentation workflows.
  • Identify performance bottlenecks across rendering, compute, memory bandwidth, shader compilation, threading, and I/O subsystems.
  • Develop targeted optimizations, sample code, or engine patches to improve efficiency and stability.
  • Validate new and core engine features (e.g., Raytracing, Nanite, Lumen, TSR, MegaLights, etc.) on Intel hardware and drive fixes where issues arise.

Technical Collaboration With Epic Games

  • Serve as a primary technical liaison to Epic’s engineering teams, maintaining an active feedback loop on performance issues, feature requests, and platform-specific improvements.
  • Contribute to joint investigations, bring-up efforts, and co-development initiatives where Unreal Engine and Intel hardware intersect.
  • Communicate Intel roadmap changes, driver improvements, and new hardware capabilities to Epic in a technically precise and actionable manner.

Internal Hardware & Driver Enablement

  • Collaborate with GPU architects, compiler teams, driver engineers, and platform software teams to ensure Unreal Engine workloads are well-supported.
  • Provide engine-based validation and early feedback on new hardware features, shader model capabilities, and driver updates.
  • Author internal performance reports, gap analyses, and recommendations to influence future architecture and driver decisions.

Tools, Samples, and Developer Guidance

  • Build or extend profiling tools, debugging utilities, and engine plugins that help diagnose performance problems on Intel platforms.
  • Produce technical documentation, best-practice guides, and reference samples demonstrating optimal usage of Unreal Engine on Intel hardware.
  • Present performance findings, architectural insights, and recommended workflows to internal engineering teams and external partners.

Cross-Functional Support

  • Support Intel’s Product Marketing, DevRel, and ISV Engineering teams by providing accurate technical insights into Unreal Engine capabilities on Intel hardware.
  • Contribute technical expertise to joint demos, benchmarks, SDK updates, and showcase content.
  • Assist game developers using Unreal Engine to debug performance issues, adopt new hardware features, and integrate Intel-specific optimizations.

The ideal candidate should exhibit:

  • Ability to communicate complex technical findings clearly to both hardware engineers and engine developers.

Qualifications:

You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.

Required Qualifications

Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or related technical field and 6+ years of experience:

The experience must include:

  • Modern GPU architecture, graphics pipelines, and real-time rendering principles.
  • Hands-on experience with Unreal Engine (C++), including rendering modules, engine configuration, and profiling workflows.
  • C++ and low-level systems programming.
  • Experience with graphics APIs such as DirectX 12, Vulkan.
  • Analysis and optimization of CPU/GPU performance using industry-standard tools (e.g., RenderDoc, PIX, Nsight, Unreal Insights).

Preferred Qualifications

  • Prior experience working directly with hardware vendors, game engine companies, or AAA game studios.
  • Contributions to game engines, graphics middleware, driver development, or performance toolchains.
  • Experience with shader languages (HLSL, GLSL) and GPU compute workloads.
  • Familiarity with compiler backends, shader compilation pipelines, and driver stack behavior.
  • Experience profiling large, multithreaded C++ codebases.
  • Knowledge of modern rendering techniques (geometry virtualization, SDF-based global illumination, virtual shadow maps, temporal upsampling, etc.).

          

Job Type:

Experienced Hire

Shift:

Shift 1 (United States of America)

Primary Location: 

Virtual US

Additional Locations:

Business group:

The Software Team drives customer value by enabling differentiated experiences through leadership AI technologies and foundational software stacks, products, and services. The group is responsible for developing the holistic strategy for client and data center software in collaboration with OSVs, ISVs, developers, partners and OEMs. The group delivers specialized NPU IP to enable the AI PC and GPU IP to support all of Intel's market segments. The group also has HW and SW engineering experts responsible for delivering IP, SOCs, runtimes, and platforms to support the CPU and GPU/accelerator roadmap, inclusive of integrated and discrete graphics.

Posting Statement:

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Position of Trust

N/A

Benefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.

 

 

Annual Salary Range for jobs which could be performed in the US: $173,660.00-284,580.00 USD

 

 

The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

 

 

Work Model for this Role

This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. However, you must live and work from the country specified in the job posting, in which Intel has a legal presence. Due to legal regulations, remote work from any other country is unfortunately not permitted. * Job posting details (such as work model, location or time type) are subject to change.The application window for this job posting is expected to end by 12/02/2025

*

ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

Average salary estimate

$229120 / YEARLY (est.)
min
max
$173660K
$284580K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

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CULTURE VALUES
Inclusive & Diverse
Rise from Within
Mission Driven
Diversity of Opinions
Work/Life Harmony
Growth & Learning
Transparent & Candid
Customer-Centric
BENEFITS & PERKS
Snacks
Onsite Gym
Family Coverage (Insurance)
Medical Insurance
Dental Insurance
Vision Insurance
Mental Health Resources
Life insurance
Disability Insurance
Health Savings Account (HSA)
Flexible Spending Account (FSA)
Learning & Development
Paid Time-Off
401K Matching
Maternity Leave
Paternity Leave
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
April 15, 2026
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