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Technical Artist

Technical Artist, Course Creation Platform

Austin, TX  |  Engineering / Art  |  Full-time (Remote)

 

About GOLF+

GOLF+ is building the leading platform for off-course golf. What began as the premier VR golf experience is now evolving into a multi-platform ecosystem spanning VR, simulator golf, and flatscreen experiences, serving millions of golfers worldwide.

Since our launch in 2020, we have had over 2 million downloads and over 4 billion shots hit in the game. We are the official VR partner of the PGA TOUR, following investment from strategic partners including Ben Crenshaw, Rory McIlroy, Jordan Spieth, Tom Brady, Steph Curry, and Mike Trout.

The Opportunity

We are building best-in-class course creation tooling for GOLF+. This starts as a powerful internal toolset for our course design team and evolves into a Unity plugin/package that third-party designers can use to build and publish courses on the GOLF+ platform.

This is a rare opportunity to build developer tools that ship as a product. You will own the course creation pipeline end-to-end: designing the authoring experience, building scalable systems, and ultimately packaging it all into a polished external tool that opens up GOLF+ course creation to the world.

You will sit at the intersection of art and engineering, building powerful internal tools, improving production pipelines, and enabling artists to work more efficiently, while approaching technical challenges with a creative and artistically minded perspective. You will work directly with the studio Art Director and Course Team to shape the standard for digital golf course creation. 

What You Will Work On

Internal Course Creation Tooling

  • Build and refine custom Unity editor tools in C# that accelerate course creation and environment art production

  • Work directly with the course design team to identify workflow bottlenecks, iterate on tool UX, and improve iteration speed

  • Develop scalable import pipelines and automation systems for course assets

  • Improve DCC-to-Unity workflows (Maya, Substance, Houdini, procedural tools)

  • Design systems that scale across dozens of courses and environments, not just one-off solutions

External Plugin / Package Development

  • Architect the tooling for extensibility so it can be packaged as a Unity plugin for third-party course designers

  • Design intuitive UX and documentation for users outside the company

  • Build validation and quality-gating systems that ensure third-party courses meet platform performance and visual standards

  • Own plugin architecture decisions: packaging, versioning, distribution, and update workflows

Performance and Technical Support

  • Profile and optimize scenes, assets, and systems across target platforms (with a focus on Quest performance)

  • Ensure content pipelines produce performant results regardless of who builds the course

  • Collaborate with engineers on scalability and rendering strategies

Emerging Technology and AI Workflows

  • Explore and implement AI-assisted workflows to accelerate course creation (procedural generation, AI-driven terrain/foliage placement, etc.)

  • Contribute to automation tooling and MCP-style integrations

  • Investigate LLM-driven tools to reduce production friction

  • Continuously evaluate new technologies to improve development speed and quality


Requirements

Core Technical Skills

  • 4+ years of experience

  • Strong C# scripting skills for Unity tools and editor extensions

  • Experience building production-ready tools and pipelines, not just prototypes

  • Ability to design systems that scale, not just solve one-off problems

  • Python scripting for DCC tools (Maya, Houdini, etc.)

  • Strong experience building custom UI tools with a focus on artist/designer usability

  • Experience with Unity

Art and Technical Balance

  • Understanding of 3D content workflows and asset production pipelines

  • Ability to collaborate effectively with artists and engineers

  • A creative, problem-solving mindset with an eye for visual quality


Nice to Have

  • Experience shipping Unity plugins, packages, or developer-facing tools

  • Experience with UGC pipelines, modding tools, or content creation SDKs

  • Passion for golf, golf course architecture, or course design

  • Experience with real-time rendering (URP or HDRP)

  • Shader development experience (Shader Graph or HLSL)

  • Knowledge of VFX Graph or GPU-driven systems

  • Experience optimizing outdoor or foliage-heavy environments

  • Interest in AI or automation in game development

  • Experience with rigging, skinning, and animation workflow tools

  • Foundational 3D art skills and a strong visual eye

  • Experience working on VR games

 




Compensation

 

In our commitment to attracting top talent, we recognize the importance of offering competitive compensation packages, which will be decided based on factors including, but not limited to, skills, prior relevant experience, and specific work location.

 

GOLF+ also cares about you and your overall well-being, and that’s why we offer a comprehensive benefits package for full-time employees that includes healthcare benefits, a 401(k) plan including an employer match, short-term and long-term disability coverage, basic life insurance, well-being benefits, unlimited paid time off, paid parental leave, and several paid holidays, golf stipend, among others.

 

Average salary estimate

$130000 / YEARLY (est.)
min
max
$110000K
$150000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

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EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
April 3, 2026
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